Gillian Ferrabee: Through dance I learned how powerful body-to-body communication is. Over 70% of what we understand in communication is visual, and our bodies are a big part of that. Dance is also a career that requires a very high level of commitment initially, and of re-commitment over and over. I learned a lot about the power of commitment and built inner resilience. Through acting I learned about the subtle interplay between audience and performer, and the flow of attention that occurs during a live performance.
GF: Creative interactivity is about agency, play and rhythm. Agency is the amount of recognition and impact given to each party in an interaction. Play describes a state of being, rather than an activity. It is the most natural way to learn, to invent and to socialize. Rhythm refers to the movement of attention between the parties interacting ' how fast is it? How even is it? Is anyone leading? Following? How much room is there for improvisation?
GF: Gamification is about play and fun - two things that most people value highly even if they aren't completely aware of it. We are wired for play and fun, and come back to it over and over. We also identify with our 'tribe' through our play styles.
GF: I am by no means a brand strategist; that being said, what I see is that when a brand can 'let go of the reins' and invite their customers/clients/target audience more room to play within the conversation, that is a winning relationship. Listen and toss back (reply), then listen and innovate and toss back (reply).
GF: People will learn about the science of play, creativity and our brains. They will learn the eight key play styles and how to engage people from each of them. And they will play themselves and together with others, which it turns out is the best way to learn.