LEARNING AND DEVELOPMENT
5 Myths about Employee Learning
Here are some common misperceptions about corporate education—and how to get beyond them. Twenty-five years ago, Peter Senge, a lecturer at the Massachusetts Institute of Technology and founding chair of the Society for Organizational Learning, was the first scholar to talk about the concept of a "learning organization" and the critical importance of learning for businesses.
What Does Pokémon Go Teach Trainers?
What do you do when you have to present training on your company's Code of Conduct, and your staff complement spans 30 subsidiaries and joint ventures, 50 nationalities and over 6000 employees in various locations? How do you design a program for that not only caters for such a diverse audience, but also makes an impact?
Where We Are Today?A Reactive Provision of L&D as A Service
The dynamic in which learning takes place in organisations has changed expeditiously. Part of this change springs from the essence of modern day socio-cultural advancements, and part of it springs from today's rapid communications technology.
Gamification and E-Learning: Unrealised Potential?
The Future of Learning research has been truly informative in establishing the integration of e-learning and gamification with L&D in the region vis-à-vis the global perspective driven by international trends. This report evaluates the historical trend of gamification in the GCC, implications on L&D strategy and delivery of L&D content through e-learning.
Back to the Future: One Step Forward, Two Steps Backward by 2020?
This report was commissioned in order to examine the learning priorities and future projections of organisations with respect to the delivery mechanisms of L&D by 2020. Results highlight and evaluate the prospects of innovative models of learning to match the pace with the ambition and performance of organisations.
Your One Stop Guide To The Latest Trends, Opportunities and Insights in the World of L&D
How ready are our workplaces for these changes? are we, as L&D and HR professionals, pro-actively contemplating innovation in the way learning is conceptualised and delivered? Will 2020 look drastically different from how L&D is delivered in 2015?
Feeling The Pressure – The Neuroscience of Learning To Lead
Lee Waller, Megan Reitz, Eve Poole and Angela Muir of Ashridge Business School present the findings which reveal that experiential learning, or simulated experiences, effectively mimic the stress of leadership and better prepare managers for similar situations at work. The study also shows that well-designed experiential learning can result in learning that lasts.